Game conversions question

Software discussion & Emulation
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vanpeebles
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Joined: Wed Oct 23, 2019 8:43 pm

Game conversions question

Post by vanpeebles » Wed Nov 06, 2019 11:36 am

Speaking as a total novice and noob, it appears that some Tatung games are speccy ports and there is the odd MSX port. In terms of the 256 (and TC-01 with MSX1), how hard would it be to get MSX 2 games working on it? There are loads of good MSX2 games with some good graphics etc.

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sirmorris
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Re: Game conversions question

Post by sirmorris » Wed Nov 06, 2019 11:50 am

Ha how weird, I just mentioned something like this a few minutes ago.

On paper, not hard at all. The systems have similar specs, and at least one of them is well understood ;)

In practice it would take some effort. You need to relocate the code in memory and change the direct hardware access to remain compatible. Trivially the hardware is located in different parts of the IO map, but more substantial differences exist in, for example, the way the keyboard is mapped.

A good documentation base, disassembler and emulator will be required as the very minimum requirement for the tool set. Experience, tenacity and a will to do the not-yet-doneable is desirable :lol:

vanpeebles
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Re: Game conversions question

Post by vanpeebles » Wed Nov 06, 2019 12:00 pm

There are some real quality stuff like Snatcher and Metal Gear that would really show the 256 off. Easy for me to say anyway :lol:

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sirmorris
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Re: Game conversions question

Post by sirmorris » Wed Nov 06, 2019 12:06 pm

Hmm, upon closer inspection a lot of the games come on bank-switched carts. 128k is the minimum size, so that would be a bit of a head-scratcher.

vanpeebles
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Re: Game conversions question

Post by vanpeebles » Wed Nov 06, 2019 1:39 pm

On a related note, could the speculator be recreated with modern kit?

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sirmorris
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Re: Game conversions question

Post by sirmorris » Wed Nov 06, 2019 1:56 pm

Yes. Given enough time and money. And an original device to disassemble/reverse. And the enthusiasm and time..! Always time. Sigh.

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